‘ZAPpening at The Pad.
Margaret is finally on the mend. Her last 2 days where rough – she was tired and had a cold.
She is in charge of designing ChipWits Intro Missions, and we just had a great little brainstorming session.
Before we shout ChipWits from the Internet rooftops and invite everyone into the beta, we have to make more tutorial Intro Missions. There is a vertical learning curve from our the last Intro Mission in build 177 to playing the Advanced Missions.
So far most of the people playtesting ChipWits played the original game so they climbed the learning curve a long time ago. We’ve heard from new players that it is way too steep right now.
I have problems constructing puzzles – one of the strange cognitive deficits that are side-effects of my epilepsy condition – and luckily Margaret enjoys making them.
For some of the Intro Missions we will have some IBOL code already in place. I am working on making that happen.
Once I get that working I will make electrocrabs be annoying.
One of the best things about being a game developer is that you are often doing very strange tasks – making electrocrabs annoying is all in a day’s work.