Flex, my ChipWits dev platform, goes Open Source
When I looked for a cross-platform game development environment over a year ago Adobe Flex was just coming out the door. Margaret was comfortable doing animation in Flash, but I was sceptical of ActionScript. When I got a look at ActionScript 3.0 I felt comfortable taking the plunge.
I’ve really enjoyed working with Flex. Today’s announcement that Adobe is open-sourcing Flex gives me even more confidence I made a good choice of platforms. Scoble has some nice vids up of interviews with core Flex devs about Adobe’s open source move.
I’ve spent the past week working on IBOL editing in ChipWits. I’ve got undo/redo working well. Got copy/paste working last night along with the start of multiple-select. Tomorrow multiple-select drag & drop. Since ChipWits players will spend the bulk of their time editing IBOL code anything I do to ease editing will pay off bigtime.
Today I also got a Mac Powerbook which I bought off eBay. It’s a G4 1.5 ghz – which is going to be our base Mac target machine at the recommendation of Jay Bibby of Jayisgames . Having a Mac version of ChipWits ready when we launch is important to me because ChipWits came out first on the Mac in ’84. Apollo is still not ready for me to use to deliver Mac ChipWits ( and Mike Chambers suggests that Apollo will be following Flex’s example ) so I will be wrestling with the killer Zinc Mac bug.