Makes ya wanna think.

Playtesting week and the Contest

We are uncovering some good bugs in ChipWits playtesting this week. So far none have been a mystery. I’ve been able to replicate and squash them in short order.

Also doing a little gameplay tweaking. I was nervous about the SAY chip because when I first implemented it the voice synthesizer would lock out all mouse and keyboard input while it had its SAY. So I set the cycle cost to 5 to ensure that the mission would end quickly. Now it’s much better behaved and Mark Roth suggested it be free to encourage its use. So be it. Along with that I made SING free. So ChipWits can talk and sing without sacrificing scoring.

Now that I know ChipWits behaves well on a number of people’s machines I am going to slowly spread the word. Not going to do a major PR campaign until we’ve run another week’s contest with a more challenging mission.

The next few days I’ll tweak baddie behavior and animation. Electrocrabs were idiots in the original game and I plan to raise their IQ’s a few points.

We will start selling the beta game tomorrow. I’ve got an account with the online distributer BMT Micro and just uploaded a batch of serial numbers. By the end of February I should know whether I have a future as an Indie Gamer.

2 responses

  1. C. Markwardt

    Wow, the game looks great already! My only request is that you put a link to the Mac/Linux on-line version closer to the top of your web page so that more people can see it. I finally found it when I scrounged around the bottom of your status page. I’m a first time player, and I was already laughing in amusement in the first few learning levels. Thanks!

    February 1, 2007 at 2:29 am

  2. Thanks. Great to hear from ChipWits neophytes. Glad you enjoy our humor.

    I will position the link to the online version more prominently. I don’t have a Mac or a Linux machine yet so I am leery of having a lot of people look at it yet.

    February 1, 2007 at 4:46 pm

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