Makes ya wanna think.

King of Chicago

King of Chicago Box Pix

When you work on computer games you get to do fun, weird stuff. In the fall of 1986 I was working insanely hard on my game The King of Chicago. My publisher Cinemaware needed a designer photo for the box and since I was doing a gangster game I decided to dress the part by hitting up second hand clothes stores.

My buddy Sam Ross is a fine photographer so I asked him to take the pix. We found a grungy alley behind an abandoned train station which looked Chicagoish enough. We had a blast posing and clicking and got some decent pix.

Recently I’ve been acting as hitman for itsu jitsu so I thought I’d post these pix to strike fear in anyone who is thinking of crossing Jason Kavanagh.

doug king of chicago box pix 003doug king of chicago box pix 006king of chicago box pix 001doug king of chicago box pix 005king of chicago box pix 002doug king of chicago box pix 004Box Cover of Doug Sharp's The King of Chicago (Cinemaware, 1986)

Back Cover of Doug Sharp's The King of Chicago (Cinemaware, 1986)

The King of Chicago sold over 50,000 copies in 86-88. The Amiga version sold better than the Mac, Atari, or PC versions because of Rob Landeros’s amazing gangsters.

I’m proud of King of Chicago.


The King of Chicago

I scanned some old reviews of my computer games ChipWits and The King in the process of gussying up my bio at channelzilch.com.

In 1985 ChipWits was a hit so when my software agent Bob Jacobs formed Cinemaware he asked me to write a movie-themed game. He wanted his first line-up of cinematically-inspired games to include a knights in armor, a space, and a gangster game. I was a fan of old gangster movies so I dibsed that genre. My buddy Kellyn Beeck chose knights and wrote the smash hit Defender of the Crown.

In 1986 I wrote The King of Chicago – designed, did the artwork (for the Mac version), programmed, and wrote half the game script.

King cover

I came up with a new way of telling interactive stories which I called Dramaton. I hated hardbranching interactive storytelling – pick-a-path plotting – so I devised a way of telling a story probabilistically using a bunch of suitably-labeled animated scenes.

The Mac version got  great reviews (“King of Chicago represents a landmark in computer gaming” MACazine Review ) and so we did an Amiga version. I coded it and Cinemaware artists (led by Rob Landeros) did some amazing gangster graphics.

King of Chicago back

The Amiga version of The King got rave reviews (“The King of Chicago is a brilliantly devised game that far outstrips others of its genre.” – Personal Computer World) and sold 50,000 copies in 1987 – my biggest hit.

I’m still immensely proud of The King of Chicago. It means a lot to me that The King is respected by some of today’s top game designers ( “I don’t think people realize what a landmark achievement in game development it was.” – Casey Muratori, creator of Sushi Bar Samurai). It’s fun to see fans’ enthusiasm on nostalgia gaming forums like Lemon Amiga.

Here’s a walkthrough  of the Amiga version posted by a fan to YouTube:

I’m not finished writing hits!


Looks Like my game King of Chicago is coming to the Wii

http://www.primenewswire.com/newsroom/news.html?d=109706

Flashback: The King of Chicago box