King of Chicago Box Pix
When you work on computer games you get to do fun, weird stuff. In the fall of 1986 I was working insanely hard on my game The King of Chicago. My publisher Cinemaware needed a designer photo for the box and since I was doing a gangster game I decided to dress the part by hitting up second hand clothes stores.
My buddy Sam Ross is a fine photographer so I asked him to take the pix. We found a grungy alley behind an abandoned train station which looked Chicagoish enough. We had a blast posing and clicking and got some decent pix.
Recently I’ve been acting as hitman for itsu jitsu so I thought I’d post these pix to strike fear in anyone who is thinking of crossing Jason Kavanagh.
The King of Chicago sold over 50,000 copies in 86-88. The Amiga version sold better than the Mac, Atari, or PC versions because of Rob Landeros’s amazing gangsters.
I’m proud of King of Chicago.
The King of Chicago
I scanned some old reviews of my computer games ChipWits and The King in the process of gussying up my bio at channelzilch.com.
In 1985 ChipWits was a hit so when my software agent Bob Jacobs formed Cinemaware he asked me to write a movie-themed game. He wanted his first line-up of cinematically-inspired games to include a knights in armor, a space, and a gangster game. I was a fan of old gangster movies so I dibsed that genre. My buddy Kellyn Beeck chose knights and wrote the smash hit Defender of the Crown.
In 1986 I wrote The King of Chicago – designed, did the artwork (for the Mac version), programmed, and wrote half the game script.
I came up with a new way of telling interactive stories which I called Dramaton. I hated hardbranching interactive storytelling – pick-a-path plotting – so I devised a way of telling a story probabilistically using a bunch of suitably-labeled animated scenes.
The Mac version got great reviews (“King of Chicago represents a landmark in computer gaming” MACazine Review ) and so we did an Amiga version. I coded it and Cinemaware artists (led by Rob Landeros) did some amazing gangster graphics.
The Amiga version of The King got rave reviews (“The King of Chicago is a brilliantly devised game that far outstrips others of its genre.” – Personal Computer World) and sold 50,000 copies in 1987 – my biggest hit.
I’m still immensely proud of The King of Chicago. It means a lot to me that The King is respected by some of today’s top game designers ( “I don’t think people realize what a landmark achievement in game development it was.” – Casey Muratori, creator of Sushi Bar Samurai). It’s fun to see fans’ enthusiasm on nostalgia gaming forums like Lemon Amiga.
Here’s a walkthrough of the Amiga version posted by a fan to YouTube:
I’m not finished writing hits!
Looks Like my game King of Chicago is coming to the Wii
http://www.primenewswire.com/newsroom/news.html?d=109706
Flashback: The King of Chicago box
Get OFF MY LAWN!